#pragma once
#include "../public.h"

//save TLBB .scene xml data
class CTerrainData;

class CSceneData
{
	friend class CXmlSceneSerializer;

public:
	CSceneData(void);
	~CSceneData(void);

	CTerrainData* GetTerrainData(){ return m_pTerrainData; }
protected:
	//Scene name
	std::string		m_strSceneName;
	//.scene format version
	std::string		m_strFormateVersion;
	//the terrain data
	CTerrainData*	m_pTerrainData;
};
